

Current modifiers are retained and a new one is added. will always have at least 4 affixes, but it is possible to get a rare item with only 2 or 3 by using a Regal Orb Regal Orb Stack Size: 10 Upgrades a magic item to a rare item Right click this item then left click a magic item to apply it. or an Orb of Alchemy Orb of Alchemy Stack Size: 20 Upgrades a normal item to a rare item Right click this item then left click a normal item to apply it. Found rare items or items made rare with an Orb of Chance Orb of Chance Stack Size: 20 Upgrades a normal item to a random rarity Right click this item then left click a normal item to apply it. Rare items function the same as magic items, except they have at most six affixes – up to three prefixes and up to three suffixes.

is equipped, it grants player dropped magic item identified. Minions have 15% chance to Blind Enemies on hitįound Magic Items drop Identified Renowned by those distinguished,Īnd watches from beneath the city. Movement Speed: -3% Requires Level 56, 152 Int Socketed Minion Gems are Supported by Level 16 Life Leech When Cloak of Tawm'r Isley Cloak of Tawm'r Isley It will retain its current affixes and one new affix will be added. The affixes can be rerolled with an Orb of Alteration Orb of Alteration Stack Size: 20 Reforges a magic item with new random modifiers Right click this item then left click a magic item to apply it.Ī magic item can be upgraded into a rare item using a Regal Orb Regal Orb Stack Size: 10 Upgrades a magic item to a rare item Right click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. The types of modifiers that can be found or added to an item depend on its item level, the base type and any additional flags on the item (such as shaped or elder).Ī magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of Augmentation Orb of Augmentation Stack Size: 30 Augments a magic item with a new random modifier Right click this item then left click a magic item to apply it. Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix.
DOES ATZIRI FLASK EFFECT STACK UPGRADE
can upgrade a normal item into a magic, rare, or even unique item of the same base type. Using an Orb of Chance Orb of Chance Stack Size: 20 Upgrades a normal item to a random rarity Right click this item then left click a normal item to apply it. , or a rare item using an Orb of Alchemy Orb of Alchemy Stack Size: 20 Upgrades a normal item to a rare item Right click this item then left click a normal item to apply it. if they have a range.Ī normal item can be upgraded into a magic item using an Orb of Transmutation Orb of Transmutation Stack Size: 40 Upgrades a normal item to a magic item Right click this item then left click a normal item to apply it. Nevertheless depending on base type some items can have implicit modifiers that can be rerolled using a Blessed Orb Blessed Orb Stack Size: 20 Randomises the numeric values of the implicit modifiers of an item Right click this item then left click another item to apply it. Normal items (also called base items) are basic items without any explicit modifiers added by affixes. Weapon Range: 120 Requires Level 6, 29 Int Adds (1-2) to (3-4) Fire Damage to Spells and Attacks Item modifiers' random values can be rerolled using a Divine Orb Divine Orb Stack Size: 10 Randomises the numeric values of the random modifiers on an item Right click this item then left click a magic, rare or unique item to apply it. The number of sockets that can be found on an item is not affected by rarity this instead relies on its item level. must be used to discover their properties. Magic, rare, and unique items found by the player are initially unidentified and a Scroll of Wisdom Scroll of Wisdom Stack Size: 40 Identifies an item Right click this item then left click an unidentified item to apply it. Statistics impacting Item Rarity change the chance at each step. The game rolls for rarity, in order, starting with: unique, followed by rare, then magic, if none of the other rarities are rolled the item will be normal. Items receive a random rarity with normal items being the most common and unique items the least common.
